Even a "3/4 angle down" (if there is such a thing) would be fine. Head tilted a bit forward toward a slightly raised camera. In making other portraits, I've successfully used "3/4 profile". Right now, the sticking point is the angle. I've been trying to get something that looks more human than the original, but captures the camera angle, theme and sinister feeling. Shodan, neon-lit, cyberpunk, angled tendrils coming at you Within the first few images I generated, it was clear that it wasn't just a lucky break that it was producing faces with the shape and features I was looking for. I'm actually pretty amazed that it knew what I meant by "shodan face". Reference, the original image from the game's box art: Tl dr I'm looking for suggestions to control the camera angle, plus any other tips anyone can provide.
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